namespace Server.Mobiles { public class CrystalSeaSerpent : SeaSerpent { public override string CorpseName => "a crystal sea serpent corpse"; public override string DefaultName => "a crystal sea serpent"; [Constructible] public CrystalSeaSerpent() { Hue = 0x47E; SetStr( 250, 450 ); SetDex( 100, 150 ); SetInt( 90, 190 ); SetHits( 230, 330 ); SetDamage( 10, 18 ); SetDamageType( ResistanceType.Physical, 10 ); SetDamageType( ResistanceType.Cold, 45 ); SetDamageType( ResistanceType.Energy, 45 ); SetResistance( ResistanceType.Physical, 50, 70 ); SetResistance( ResistanceType.Fire, 0 ); SetResistance( ResistanceType.Cold, 70, 90 ); SetResistance( ResistanceType.Poison, 20, 30 ); SetResistance( ResistanceType.Energy, 60, 80 ); } /* // TODO: uncomment once added public override void OnDeath( Container c ) { base.OnDeath( c ); if ( Utility.RandomDouble() < 0.05 ) c.DropItem( new CrushedCrystals() ); if ( Utility.RandomDouble() < 0.1 ) c.DropItem( new IcyHeart() ); if ( Utility.RandomDouble() < 0.1 ) c.DropItem( new LuckyDagger() ); } */ public CrystalSeaSerpent( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }