namespace Server.Mobiles { public class CrystalVortex : BaseCreature { public override string CorpseName => "a crystal vortex corpse"; public override string DefaultName => "a crystal vortex"; [Constructible] public CrystalVortex() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Body = 0xD; Hue = 0x2B2; BaseSoundID = 0x107; SetStr( 800, 900 ); SetDex( 500, 600 ); SetInt( 200 ); SetHits( 350, 400 ); SetMana( 0 ); SetDamage( 15, 20 ); SetDamageType( ResistanceType.Physical, 0 ); SetDamageType( ResistanceType.Cold, 50 ); SetDamageType( ResistanceType.Energy, 50 ); SetResistance( ResistanceType.Physical, 60, 80 ); SetResistance( ResistanceType.Fire, 0, 10 ); SetResistance( ResistanceType.Cold, 70, 80 ); SetResistance( ResistanceType.Poison, 40, 50 ); SetResistance( ResistanceType.Energy, 60, 90 ); SetSkill( SkillName.MagicResist, 120.0 ); SetSkill( SkillName.Tactics, 120.0 ); SetSkill( SkillName.Wrestling, 120.0 ); Fame = 17000; Karma = -17000; PackArcaneScroll( 0, 2 ); } public override void GenerateLoot() { AddLoot( LootPack.FilthyRich, 2 ); // TODO: uncomment once added //AddLoot( LootPack.Parrot ); } /* // TODO: uncomment once added public override void OnDeath( Container c ) { base.OnDeath( c ); if ( Utility.RandomDouble() < 0.75 ) c.DropItem( new CrystallineFragments() ); if ( Utility.RandomDouble() < 0.06 ) c.DropItem( new JaggedCrystals() ); } */ public override int GetAngerSound() { return 0x15; } public override int GetAttackSound() { return 0x28; } public CrystalVortex( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }