namespace Server.Mobiles { public class MantraEffervescence : BaseCreature { public override string CorpseName => "a mantra effervescence corpse"; public override string DefaultName => "a mantra effervescence"; [Constructible] public MantraEffervescence() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Body = 0x111; BaseSoundID = 0x56E; SetStr( 130, 150 ); SetDex( 120, 130 ); SetInt( 150, 230 ); SetHits( 150, 250 ); SetDamage( 21, 25 ); SetDamageType( ResistanceType.Physical, 30 ); SetDamageType( ResistanceType.Energy, 70 ); SetResistance( ResistanceType.Physical, 60, 65 ); SetResistance( ResistanceType.Fire, 40, 50 ); SetResistance( ResistanceType.Cold, 40, 50 ); SetResistance( ResistanceType.Poison, 50, 60 ); SetResistance( ResistanceType.Energy, 100 ); SetSkill( SkillName.Wrestling, 80.0, 85.0 ); SetSkill( SkillName.Tactics, 80.0, 85.0 ); SetSkill( SkillName.MagicResist, 105.0, 115.0 ); SetSkill( SkillName.Magery, 90.0, 110.0 ); SetSkill( SkillName.EvalInt, 80.0, 90.0 ); SetSkill( SkillName.Meditation, 90.0, 100.0 ); Fame = 6500; Karma = -6500; } public override void GenerateLoot() { AddLoot( LootPack.FilthyRich ); AddLoot( LootPack.Rich ); } public MantraEffervescence( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }