using Server.Items; namespace Server.Mobiles { public class Protector : BaseCreature { public override string CorpseName => "a human corpse"; public override string DefaultName => "a Protector"; [Constructible] public Protector() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Body = 401; Female = true; Hue = Race.Human.RandomSkinHue(); HairItemID = Race.Human.RandomHair( this ); HairHue = Race.Human.RandomHairHue(); Title = "the mystic llamaherder"; SetStr( 700, 800 ); SetDex( 100, 150 ); SetInt( 50, 75 ); SetHits( 350, 450 ); SetDamage( 6, 12 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 30, 40 ); SetResistance( ResistanceType.Fire, 20, 30 ); SetResistance( ResistanceType.Cold, 35, 40 ); SetResistance( ResistanceType.Poison, 30, 40 ); SetResistance( ResistanceType.Energy, 30, 40 ); SetSkill( SkillName.Wrestling, 70.0, 100.0 ); SetSkill( SkillName.Tactics, 80.0, 100.0 ); SetSkill( SkillName.MagicResist, 50.0, 70.0 ); SetSkill( SkillName.Anatomy, 70.0, 100.0 ); Fame = 10000; Karma = -10000; Item boots = new ThighBoots(); boots.Movable = false; boots.Hue = Utility.Random( 2 ); Item shroud = new Item( 0x204E ); shroud.Layer = Layer.OuterTorso; shroud.Movable = false; shroud.Hue = Utility.Random( 2 ); AddItem( boots ); AddItem( shroud ); } public override bool AlwaysMurderer => true; public override bool PropertyTitle => false; public override bool ShowFameTitle => false; public Protector( Serial serial ) : base( serial ) { } public override void GenerateLoot( bool spawning ) { if ( spawning ) return; // No loot/backpack on spawn base.GenerateLoot( true ); base.GenerateLoot( false ); } public override void GenerateLoot() { AddLoot( LootPack.FilthyRich ); } /* // TODO: uncomment once added public override void OnDeath( Container c ) { base.OnDeath( c ); if ( Utility.RandomDouble() < 0.4 ) c.DropItem( new ProtectorsEssence() ); } */ public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }