namespace Server.Mobiles { public class UnfrozenMummy : BaseCreature { public override string CorpseName => "an unfrozen mummy corpse"; public override string DefaultName => "an unfrozen mummy"; [Constructible] public UnfrozenMummy() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.4, 0.8 ) { Body = 0x9B; Hue = 0x480; BaseSoundID = 0x1D7; SetStr( 450, 500 ); SetDex( 200, 250 ); SetInt( 800, 850 ); SetHits( 1500 ); SetDamage( 16, 20 ); SetDamageType( ResistanceType.Physical, 0 ); SetDamageType( ResistanceType.Energy, 50 ); SetDamageType( ResistanceType.Cold, 50 ); SetResistance( ResistanceType.Physical, 35, 40 ); SetResistance( ResistanceType.Fire, 20, 30 ); SetResistance( ResistanceType.Cold, 60, 80 ); SetResistance( ResistanceType.Poison, 20, 30 ); SetResistance( ResistanceType.Energy, 70, 80 ); SetSkill( SkillName.Wrestling, 90.0, 100.0 ); SetSkill( SkillName.Tactics, 100.0 ); SetSkill( SkillName.MagicResist, 250.0 ); SetSkill( SkillName.Magery, 50.0, 60.0 ); SetSkill( SkillName.EvalInt, 50.0, 60.0 ); SetSkill( SkillName.Meditation, 80.0 ); Fame = 25000; Karma = -25000; PackArcaneScroll( 0, 2 ); } public override void GenerateLoot() { AddLoot( LootPack.UltraRich, 2 ); // TODO: uncomment once added //AddLoot( LootPack.Parrot ); } /* // TODO: uncomment once added public override void OnDeath( Container c ) { base.OnDeath( c ); if ( Utility.RandomDouble() < 0.6 ) c.DropItem( new BrokenCrystals() ); if ( Utility.RandomDouble() < 0.1 ) c.DropItem( new ParrotItem() ); } */ public UnfrozenMummy( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }