namespace Server.Mobiles { public class Chiikkaha : RatmanMage { public override string CorpseName => "a Chiikkaha the Toothed corpse"; public override string DefaultName => "Chiikkaha the Toothed"; [Constructible] public Chiikkaha() { SetStr( 450, 476 ); SetDex( 157, 179 ); SetInt( 251, 275 ); SetHits( 400, 425 ); SetDamage( 10, 17 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 40, 45 ); SetResistance( ResistanceType.Fire, 10, 20 ); SetResistance( ResistanceType.Cold, 10, 20 ); SetResistance( ResistanceType.Poison, 10, 20 ); SetResistance( ResistanceType.Energy, 100 ); SetSkill( SkillName.EvalInt, 70.1, 80.0 ); SetSkill( SkillName.Magery, 70.1, 90.0 ); SetSkill( SkillName.MagicResist, 65.1, 96.0 ); SetSkill( SkillName.Tactics, 50.1, 75.0 ); SetSkill( SkillName.Wrestling, 50.1, 75.0 ); Fame = 7500; Karma = -7500; } public Chiikkaha( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }