namespace Server.Mobiles { public class MougGuur : Ettin { public override string CorpseName => "a Moug-Guur corpse"; public override string DefaultName => "Moug-Guur"; [Constructible] public MougGuur() { SetStr( 556, 575 ); SetDex( 84, 94 ); SetInt( 59, 73 ); SetHits( 400, 415 ); SetDamage( 12, 20 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 61, 65 ); SetResistance( ResistanceType.Fire, 16, 19 ); SetResistance( ResistanceType.Cold, 41, 46 ); SetResistance( ResistanceType.Poison, 21, 24 ); SetResistance( ResistanceType.Energy, 19, 25 ); SetSkill( SkillName.MagicResist, 70.2, 75.0 ); SetSkill( SkillName.Tactics, 80.8, 81.7 ); SetSkill( SkillName.Wrestling, 93.9, 99.4 ); Fame = 3000; Karma = -3000; } public MougGuur( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }