namespace Server.Mobiles { public class Szavetra : Succubus { public override string CorpseName => "a Szavetra corpse"; public override string DefaultName => "Szavetra"; [Constructible] public Szavetra() { SetStr( 627, 655 ); SetDex( 164, 193 ); SetInt( 566, 595 ); SetHits( 312, 415 ); SetDamage( 20, 30 ); SetDamageType( ResistanceType.Physical, 75 ); SetDamageType( ResistanceType.Energy, 25 ); SetResistance( ResistanceType.Physical, 83, 90 ); SetResistance( ResistanceType.Fire, 72, 80 ); SetResistance( ResistanceType.Cold, 40, 49 ); SetResistance( ResistanceType.Poison, 51, 60 ); SetResistance( ResistanceType.Energy, 50, 60 ); SetSkill( SkillName.EvalInt, 90.3, 99.8 ); SetSkill( SkillName.Magery, 100.1, 100.6 ); // 10.1-10.6 on OSI, bug? SetSkill( SkillName.Meditation, 90.1, 110.0 ); SetSkill( SkillName.MagicResist, 112.2, 127.2 ); SetSkill( SkillName.Tactics, 91.2, 92.8 ); SetSkill( SkillName.Wrestling, 80.2, 86.4 ); Fame = 24000; Karma = -24000; } public Szavetra( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }