using System; using System.Collections; using Server.Items; using Server.Network; using System.Collections.Generic; using Server.Engines.CannedEvil; namespace Server.Mobiles { public class Ilhenir : BaseChampion { public override string CorpseName => "a corpse of Ilhenir"; public override ChampionSkullType SkullType => ChampionSkullType.Pain; public override Type[] UniqueList => new Type[] { }; public override Type[] SharedList => new [] { typeof(ANecromancerShroud), typeof(LieutenantOfTheBritannianRoyalGuard), typeof(OblivionsNeedle), typeof(TheRobeOfBritanniaAri), }; public override Type[] DecorativeList => new [] { typeof(MonsterStatuette) }; public override MonsterStatuetteType[] StatueTypes => new [] { MonsterStatuetteType.PlagueBeast, MonsterStatuetteType.RedDeath, }; public override string DefaultName => "Ilhenir"; [Constructible] public Ilhenir() : base( AIType.AI_Mage ) { Title = "the Stained"; Body = 0x103; BaseSoundID = 589; SetStr( 1105, 1350 ); SetDex( 82, 160 ); SetInt( 505, 750 ); SetHits( 9000 ); SetDamage( 21, 28 ); SetDamageType( ResistanceType.Physical, 60 ); SetDamageType( ResistanceType.Fire, 20 ); SetDamageType( ResistanceType.Poison, 20 ); SetResistance( ResistanceType.Physical, 55, 65 ); SetResistance( ResistanceType.Fire, 50, 60 ); SetResistance( ResistanceType.Cold, 55, 65 ); SetResistance( ResistanceType.Poison, 70, 90 ); SetResistance( ResistanceType.Energy, 65, 75 ); SetSkill( SkillName.EvalInt, 100 ); SetSkill( SkillName.Magery, 100 ); SetSkill( SkillName.Meditation, 0 ); SetSkill( SkillName.Poisoning, 5.4 ); SetSkill( SkillName.Anatomy, 117.5 ); SetSkill( SkillName.MagicResist, 120.0 ); SetSkill( SkillName.Tactics, 119.9 ); SetSkill( SkillName.Wrestling, 119.9 ); Fame = 50000; Karma = -50000; VirtualArmor = 44; if ( Core.ML ) { PackResources( 8 ); PackTalismans( 5 ); } } public virtual void PackResources( int amount ) { for( int i = 0; i < amount; i++ ) switch( Utility.Random( 6 ) ) { case 0: PackItem( new Blight() ); break; case 1: PackItem( new Scourge() ); break; case 2: PackItem( new Taint() ); break; case 3: PackItem( new Putrefication() ); break; case 4: PackItem( new Corruption() ); break; case 5: PackItem( new Muculent() ); break; } } public virtual void PackItems( Item item, int amount ) { for( int i = 0; i < amount; i++ ) PackItem( item ); } public virtual void PackTalismans( int amount ) { int count = Utility.Random( amount ); for( int i = 0; i < count; i++ ) PackItem( new RandomTalisman() ); } public override void GenerateLoot() { AddLoot( LootPack.FilthyRich, 8 ); } public override void OnDeath( Container c ) { base.OnDeath( c ); if ( Core.ML ) { c.DropItem( new GrizzledBones() ); // TODO: Parrots /*if ( Utility.RandomDouble() < 0.6 ) c.DropItem( new ParrotItem() ); */ if ( Utility.RandomDouble() < 0.05 ) c.DropItem( new GrizzledMareStatuette() ); if ( Utility.RandomDouble() < 0.025 ) c.DropItem( new CrimsonCincture() ); // TODO: Armor sets /*if ( Utility.RandomDouble() < 0.05 ) { switch ( Utility.Random(5) ) { case 0: c.DropItem( new GrizzleGauntlets() ); break; case 1: c.DropItem( new GrizzleGreaves() ); break; case 2: c.DropItem( new GrizzleHelm() ); break; case 3: c.DropItem( new GrizzleTunic() ); break; case 4: c.DropItem( new GrizzleVambraces() ); break; } }*/ } } public override bool Unprovokable => true; public override bool Uncalmable => true; public override Poison PoisonImmune => Poison.Lethal; //public override bool GivesMLMinorArtifact => true; // TODO: Needs verification public override int TreasureMapLevel => 5; public override void OnGaveMeleeAttack( Mobile defender ) { base.OnGaveMeleeAttack( defender ); if ( Utility.RandomDouble() < 0.25 ) CacophonicAttack( defender ); } public override void OnDamage( int amount, Mobile from, bool willKill ) { if ( Utility.RandomDouble() < 0.1 ) DropOoze(); base.OnDamage( amount, from, willKill ); } public override int GetAngerSound() { return 0x581; } public override int GetIdleSound() { return 0x582; } public override int GetAttackSound() { return 0x580; } public override int GetHurtSound() { return 0x583; } public override int GetDeathSound() { return 0x584; } public Ilhenir( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } private static Hashtable m_Table; public virtual void CacophonicAttack( Mobile to ) { if ( m_Table == null ) m_Table = new Hashtable(); if ( to.Alive && to.Player && m_Table[ to ] == null ) { to.Send( SpeedControl.WalkSpeed ); to.SendLocalizedMessage( 1072069 ); // A cacophonic sound lambastes you, suppressing your ability to move. to.PlaySound( 0x584 ); m_Table[ to ] = Timer.DelayCall( TimeSpan.FromSeconds( 30 ), new TimerStateCallback( EndCacophonic_Callback ), to ); } } private void EndCacophonic_Callback( object state ) { if ( state is Mobile mobile ) CacophonicEnd( mobile ); } public virtual void CacophonicEnd( Mobile from ) { if ( m_Table == null ) m_Table = new Hashtable(); m_Table[ from ] = null; from.Send( SpeedControl.Disable ); } public static bool UnderCacophonicAttack( Mobile from ) { if ( m_Table == null ) m_Table = new Hashtable(); return m_Table[ from ] != null; } private DateTime m_NextDrop = DateTime.UtcNow; public virtual void DropOoze() { int amount = Utility.RandomMinMax( 1, 3 ); bool corrosive = Utility.RandomBool(); for( int i = 0; i < amount; i++ ) { Item ooze = new StainedOoze( corrosive ); Point3D p = new Point3D( Location ); for( int j = 0; j < 5; j++ ) { p = GetSpawnPosition( 2 ); bool found = false; foreach( Item item in Map.GetItemsInRange( p, 0 ) ) if ( item is StainedOoze ) { found = true; break; } if ( !found ) break; } ooze.MoveToWorld( p, Map ); } if ( Combatant != null ) { if ( corrosive ) Combatant.SendLocalizedMessage( 1072071 ); // A corrosive gas seeps out of your enemy's skin! else Combatant.SendLocalizedMessage( 1072072 ); // A poisonous gas seeps out of your enemy's skin! } } private int RandomPoint( int mid ) { return ( mid + Utility.RandomMinMax( -2, 2 ) ); } public virtual Point3D GetSpawnPosition( int range ) { return GetSpawnPosition( Location, Map, range ); } public virtual Point3D GetSpawnPosition( Point3D from, Map map, int range ) { if ( map == null ) return from; Point3D loc = new Point3D( ( RandomPoint( X ) ), ( RandomPoint( Y ) ), Z ); loc.Z = Map.GetAverageZ( loc.X, loc.Y ); return loc; } } public class StainedOoze : Item { private bool m_Corrosive; private Timer m_Timer; private int m_Ticks; [CommandProperty( AccessLevel.GameMaster )] public bool Corrosive { get => m_Corrosive; set => m_Corrosive = value; } [Constructible] public StainedOoze() : this( false ) { } [Constructible] public StainedOoze( bool corrosive ) : base( 0x122A ) { Movable = false; Hue = 0x95; m_Corrosive = corrosive; m_Timer = Timer.DelayCall( TimeSpan.Zero, TimeSpan.FromSeconds( 1 ), OnTick ); m_Ticks = 0; } public override void OnAfterDelete() { if ( m_Timer != null ) { m_Timer.Stop(); m_Timer = null; } } private void OnTick() { List toDamage = new List(); foreach ( Mobile m in GetMobilesInRange( 0 ) ) { if ( m is BaseCreature bc ) { if ( !bc.Controlled && !bc.Summoned ) continue; } else if ( !m.Player ) { continue; } if ( m.Alive && !m.IsDeadBondedPet && m.CanBeDamaged() ) toDamage.Add( m ); } for ( int i = 0; i < toDamage.Count; ++i ) Damage( toDamage[i] ); ++m_Ticks; if ( m_Ticks >= 35 ) Delete(); else if ( m_Ticks == 30 ) ItemID = 0x122B; } public void Damage( Mobile m ) { if ( m_Corrosive ) { List items = m.Items; bool damaged = false; for ( int i = 0; i < items.Count; ++i ) { if ( items[i] is IDurability wearable && wearable.HitPoints >= 10 && Utility.RandomDouble() < 0.25 ) { wearable.HitPoints -= ( wearable.HitPoints == 10 ) ? Utility.Random( 1, 5 ) : 10; damaged = true; } } if ( damaged ) { m.LocalOverheadMessage( MessageType.Regular, 0x21, 1072070 ); // The infernal ooze scorches you, setting you and your equipment ablaze! return; } } AOS.Damage( m, 40, 0, 0, 0, 100, 0 ); } public StainedOoze( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version writer.Write( m_Corrosive ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); m_Corrosive = reader.ReadBool(); m_Timer = Timer.DelayCall( TimeSpan.Zero, TimeSpan.FromSeconds( 1 ), OnTick ); m_Ticks = ( ItemID == 0x122A ) ? 0 : 30; } } }