using System; using Server.Items; using Server.Engines.CannedEvil; namespace Server.Mobiles { public class Twaulo : BaseChampion { public override string CorpseName => "a corpse of Twaulo"; public override ChampionSkullType SkullType => ChampionSkullType.Pain; public override Type[] UniqueList => new[] { typeof( Quell ) }; public override Type[] SharedList => new[] { typeof( TheMostKnowledgePerson ), typeof( OblivionsNeedle ) }; public override Type[] DecorativeList => new[] { typeof( Pier ), typeof( MonsterStatuette ) }; public override MonsterStatuetteType[] StatueTypes => new[] { MonsterStatuetteType.DreadHorn }; public override string DefaultName => "Twaulo"; [Constructible] public Twaulo() : base(AIType.AI_Melee) { Title = "of the Glade"; Body = 101; BaseSoundID = 679; Hue = 0x455; SetStr( 1751, 1950 ); SetDex( 251, 450 ); SetInt( 801, 1000 ); SetHits( 7500 ); SetDamage( 19, 24 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 65, 75 ); SetResistance( ResistanceType.Fire, 45, 55 ); SetResistance( ResistanceType.Cold, 50, 60 ); SetResistance( ResistanceType.Poison, 50, 60 ); SetResistance( ResistanceType.Energy, 50, 60 ); SetSkill( SkillName.EvalInt, 0 ); // Per Stratics?!? SetSkill( SkillName.Magery, 0 ); // Per Stratics?!? SetSkill( SkillName.Meditation, 0 ); // Per Stratics?!? SetSkill(SkillName.Anatomy, 95.1, 115.0); SetSkill(SkillName.Archery, 95.1, 100.0); SetSkill(SkillName.MagicResist, 50.3, 80.0); SetSkill(SkillName.Tactics, 90.1, 100.0); SetSkill(SkillName.Wrestling, 95.1, 100.0); Fame = 50000; Karma = 50000; VirtualArmor = 50; AddItem(new Bow()); PackItem(new Arrow(Utility.RandomMinMax(500, 700))); } public override void GenerateLoot() { AddLoot(LootPack.UltraRich, 2); AddLoot(LootPack.Average); AddLoot(LootPack.Gems); } public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead; public override bool Unprovokable => true; public override Poison PoisonImmune => Poison.Regular; public override int TreasureMapLevel => 5; public override int Meat => 1; public override int Hides => 8; public override HideType HideType => HideType.Spined; public void SpawnPixies( Mobile target ) { Map map = Map; if ( map == null ) return; int newPixies = Utility.RandomMinMax( 3, 6 ); for ( int i = 0; i < newPixies; ++i ) { Pixie pixie = new Pixie(); pixie.Team = Team; pixie.FightMode = FightMode.Closest; bool validLocation = false; Point3D loc = Location; for ( int j = 0; !validLocation && j < 10; ++j ) { int x = X + Utility.Random( 3 ) - 1; int y = Y + Utility.Random( 3 ) - 1; int z = map.GetAverageZ( x, y ); if ( validLocation = map.CanFit( x, y, Z, 16, false, false ) ) loc = new Point3D( x, y, Z ); else if ( validLocation = map.CanFit( x, y, z, 16, false, false ) ) loc = new Point3D( x, y, z ); } pixie.MoveToWorld( loc, map ); pixie.Combatant = target; } } public override void AlterDamageScalarFrom( Mobile caster, ref double scalar ) { if ( 0.1 >= Utility.RandomDouble() ) SpawnPixies( caster ); } public override void OnGaveMeleeAttack( Mobile defender ) { base.OnGaveMeleeAttack( defender ); defender.Damage( Utility.Random( 20, 10 ), this ); defender.Stam -= Utility.Random( 20, 10 ); defender.Mana -= Utility.Random( 20, 10 ); } public override void OnGotMeleeAttack( Mobile attacker ) { base.OnGotMeleeAttack( attacker ); if ( 0.1 >= Utility.RandomDouble() ) SpawnPixies( attacker ); } public Twaulo(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }