namespace Server.Mobiles { public class Gnaw : DireWolf { public override string CorpseName => "a Gnaw corpse"; public override string DefaultName => "Gnaw"; [Constructible] public Gnaw() { IsParagon = true; Hue = 0x130; SetStr( 151, 172 ); SetDex( 124, 145 ); SetInt( 60, 86 ); SetHits( 817, 857 ); SetStam( 124, 145 ); SetMana( 52, 86 ); SetDamage( 16, 22 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 64, 69 ); SetResistance( ResistanceType.Fire, 53, 56 ); SetResistance( ResistanceType.Cold, 22, 27 ); SetResistance( ResistanceType.Poison, 27, 30 ); SetResistance( ResistanceType.Energy, 21, 34 ); SetSkill( SkillName.Wrestling, 106.4, 116.5 ); SetSkill( SkillName.Tactics, 84.1, 103.2 ); SetSkill( SkillName.MagicResist, 96.8, 110.7 ); Fame = 17500; Karma = -17500; } public override void GenerateLoot() { AddLoot( LootPack.FilthyRich, 2 ); } public override bool GivesMLMinorArtifact => true; public override int Hides => 28; public override int Meat => 4; /* // TODO: uncomment once added public override void OnDeath( Container c ) { base.OnDeath( c ); if ( Utility.RandomDouble() < 0.3 ) c.DropItem( new GnawsFang() ); } */ public Gnaw( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }