using Server.Items; namespace Server.Mobiles { public class LadyLissith : GiantBlackWidow { public override string CorpseName => "a Lady Lissith corpse"; public override string DefaultName => "Lady Lissith"; [Constructible] public LadyLissith() { IsParagon = true; Hue = 0x452; SetStr( 81, 130 ); SetDex( 116, 152 ); SetInt( 44, 100 ); SetHits( 245, 375 ); SetStam( 116, 152 ); SetMana( 44, 100 ); SetDamage( 15, 22 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 40, 50 ); SetResistance( ResistanceType.Fire, 31, 39 ); SetResistance( ResistanceType.Cold, 30, 40 ); SetResistance( ResistanceType.Poison, 71, 80 ); SetResistance( ResistanceType.Energy, 30, 40 ); SetSkill( SkillName.Wrestling, 108.6, 123.0 ); SetSkill( SkillName.Tactics, 102.7, 119.0 ); SetSkill( SkillName.MagicResist, 78.8, 95.6 ); SetSkill( SkillName.Anatomy, 68.6, 106.8 ); SetSkill( SkillName.Poisoning, 96.6, 112.9 ); Fame = 18900; Karma = -18900; } public override void GenerateLoot() { AddLoot( LootPack.UltraRich, 2 ); } public override WeaponAbility GetWeaponAbility() => WeaponAbility.BleedAttack; /* // TODO: uncomment once added public override void OnDeath( Container c ) { base.OnDeath( c ); if ( Utility.RandomDouble() < 0.025 ) c.DropItem( new GreymistChest() ); if ( Utility.RandomDouble() < 0.45 ) c.DropItem( new LissithsSilk() ); if ( Utility.RandomDouble() < 0.1 ) c.DropItem( new ParrotItem() ); } */ public override bool GivesMLMinorArtifact => true; public LadyLissith( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }