using Server.Items; namespace Server.Mobiles { public class LadySabrix : GiantBlackWidow { public override string CorpseName => "a Lady Sabrix corpse"; public override string DefaultName => "Lady Sabrix"; [Constructible] public LadySabrix() { IsParagon = true; Hue = 0x497; SetStr( 82, 130 ); SetDex( 117, 146 ); SetInt( 50, 98 ); SetHits( 233, 361 ); SetStam( 117, 146 ); SetMana( 50, 98 ); SetDamage( 15, 22 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 40, 50 ); SetResistance( ResistanceType.Fire, 30, 40 ); SetResistance( ResistanceType.Cold, 30, 39 ); SetResistance( ResistanceType.Poison, 70, 80 ); SetResistance( ResistanceType.Energy, 35, 44 ); SetSkill( SkillName.Wrestling, 109.8, 122.8 ); SetSkill( SkillName.Tactics, 102.8, 120.0 ); SetSkill( SkillName.MagicResist, 79.4, 95.1 ); SetSkill( SkillName.Anatomy, 68.8, 105.1 ); SetSkill( SkillName.Poisoning, 97.8, 116.7 ); Fame = 18900; Karma = -18900; } public override void GenerateLoot() { AddLoot( LootPack.UltraRich, 2 ); } public override WeaponAbility GetWeaponAbility() => WeaponAbility.ArmorIgnore; /* // TODO: uncomment once added public override void OnDeath( Container c ) { base.OnDeath( c ); if ( Utility.RandomDouble() < 0.2 ) c.DropItem( new SabrixsEye() ); if ( Utility.RandomDouble() < 0.25 ) { switch ( Utility.Random( 2 ) ) { case 0: AddToBackpack( new PaladinArms() ); break; case 1: AddToBackpack( new HunterLegs() ); break; } } if ( Utility.RandomDouble() < 0.1 ) c.DropItem( new ParrotItem() ); } */ public override bool GivesMLMinorArtifact => true; public LadySabrix( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }