using Server.Items; namespace Server.Mobiles { public class Malefic : DreadSpider { public override string CorpseName => "a Malefic corpse"; public override string DefaultName => "Malefic"; [Constructible] public Malefic() { IsParagon = true; Hue = 0x455; SetStr( 210, 284 ); SetDex( 153, 197 ); SetInt( 349, 390 ); SetHits( 600, 747 ); SetStam( 153, 197 ); SetMana( 349, 390 ); SetDamage( 15, 22 ); SetDamageType( ResistanceType.Physical, 20 ); SetDamageType( ResistanceType.Poison, 80 ); SetResistance( ResistanceType.Physical, 60, 70 ); SetResistance( ResistanceType.Fire, 40, 50 ); SetResistance( ResistanceType.Cold, 40, 49 ); SetResistance( ResistanceType.Poison, 100 ); SetResistance( ResistanceType.Energy, 41, 48 ); SetSkill( SkillName.Wrestling, 96.9, 112.4 ); SetSkill( SkillName.Tactics, 91.3, 105.4 ); SetSkill( SkillName.MagicResist, 79.8, 95.1 ); SetSkill( SkillName.Magery, 103.0, 118.6 ); SetSkill( SkillName.EvalInt, 105.7, 119.6 ); SetSkill( SkillName.Meditation, 0 ); Fame = 21000; Karma = -21000; /* // TODO: uncomment once added if ( Utility.RandomDouble() < 0.1 ) PackItem( new ParrotItem() ); */ } public override void GenerateLoot() { AddLoot( LootPack.UltraRich, 3 ); } public override WeaponAbility GetWeaponAbility() => WeaponAbility.Dismount; public override bool GivesMLMinorArtifact => true; public Malefic( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }