using Server.Items; namespace Server.Mobiles { public class Silk : GiantBlackWidow { public override string CorpseName => "a Silk corpse"; public override string DefaultName => "Silk"; [Constructible] public Silk() { IsParagon = true; Hue = 0x47E; SetStr( 80, 131 ); SetDex( 126, 156 ); SetInt( 63, 102 ); SetHits( 279, 378 ); SetStam( 126, 156 ); SetMana( 63, 102 ); SetDamage( 15, 22 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 40, 50 ); SetResistance( ResistanceType.Fire, 30, 39 ); SetResistance( ResistanceType.Cold, 30, 40 ); SetResistance( ResistanceType.Poison, 70, 76 ); SetResistance( ResistanceType.Energy, 30, 40 ); SetSkill( SkillName.Wrestling, 114.1, 123.7 ); SetSkill( SkillName.Tactics, 102.6, 118.3 ); SetSkill( SkillName.MagicResist, 78.6, 94.8 ); SetSkill( SkillName.Anatomy, 81.3, 105.7 ); SetSkill( SkillName.Poisoning, 106.0, 119.2 ); Fame = 18900; Karma = -18900; } public override void GenerateLoot() { AddLoot( LootPack.UltraRich, 2 ); } public override WeaponAbility GetWeaponAbility() => WeaponAbility.ParalyzingBlow; public override bool GivesMLMinorArtifact => true; public Silk( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }