namespace Server.Mobiles { public class Spite : Changeling { public override string CorpseName => "a Spite corpse"; public override string DefaultName => "Spite"; public override int DefaultHue => 0x21; [Constructible] public Spite() { IsParagon = true; Hue = DefaultHue; SetStr( 53, 214 ); SetDex( 243, 367 ); SetInt( 369, 586 ); SetHits( 1013, 1052 ); SetStam( 243, 367 ); SetMana( 369, 586 ); SetDamage( 14, 20 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 85, 90 ); SetResistance( ResistanceType.Fire, 41, 46 ); SetResistance( ResistanceType.Cold, 40, 44 ); SetResistance( ResistanceType.Poison, 42, 46 ); SetResistance( ResistanceType.Energy, 45, 47 ); SetSkill( SkillName.Wrestling, 12.8, 16.7 ); SetSkill( SkillName.Tactics, 102.6, 131.0 ); SetSkill( SkillName.MagicResist, 141.2, 161.6 ); SetSkill( SkillName.Magery, 108.4, 119.2 ); SetSkill( SkillName.EvalInt, 108.4, 120.0 ); SetSkill( SkillName.Meditation, 109.2, 120.0 ); Fame = 21000; Karma = -21000; } public override void GenerateLoot() { AddLoot( LootPack.UltraRich, 2 ); } public override bool GivesMLMinorArtifact => true; public Spite( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }