using Server.Items; namespace Server.Mobiles { public class Virulent : DreadSpider { public override string CorpseName => "a Virulent corpse"; public override string DefaultName => "Virulent"; [Constructible] public Virulent() { IsParagon = true; Hue = 0x8FD; SetStr( 207, 252 ); SetDex( 156, 194 ); SetInt( 346, 398 ); SetHits( 616, 740 ); SetStam( 156, 194 ); SetMana( 346, 398 ); SetDamage( 15, 22 ); SetDamageType( ResistanceType.Physical, 20 ); SetDamageType( ResistanceType.Poison, 80 ); SetResistance( ResistanceType.Physical, 60, 68 ); SetResistance( ResistanceType.Fire, 40, 49 ); SetResistance( ResistanceType.Cold, 41, 50 ); SetResistance( ResistanceType.Poison, 100 ); SetResistance( ResistanceType.Energy, 40, 49 ); SetSkill( SkillName.Wrestling, 92.8, 111.7 ); SetSkill( SkillName.Tactics, 91.6, 107.4 ); SetSkill( SkillName.MagicResist, 78.1, 93.3 ); SetSkill( SkillName.Poisoning, 120.0 ); SetSkill( SkillName.Magery, 104.2, 119.8 ); SetSkill( SkillName.EvalInt, 102.8, 117.8 ); Fame = 21000; Karma = -21000; } public override void GenerateLoot() { AddLoot( LootPack.UltraRich, 3 ); } public override WeaponAbility GetWeaponAbility() => WeaponAbility.MortalStrike; /* // TODO: uncomment once added public override void OnDeath( Container c ) { base.OnDeath( c ); if ( Utility.RandomDouble() < 0.025 ) { switch ( Utility.Random( 2 ) ) { case 0: c.DropItem( new HunterLegs() ); break; case 1: c.DropItem( new MalekisHonor() ); break; } } if ( Utility.RandomDouble() < 0.1 ) c.DropItem( new ParrotItem() ); } */ public override bool GivesMLMinorArtifact => true; public Virulent( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }