using Server.Items; namespace Server.Mobiles { public class HellHound : BaseCreature { public override string CorpseName => "a hell hound corpse"; public override string DefaultName => "a hell hound"; [Constructible] public HellHound() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Body = 98; BaseSoundID = 229; SetStr( 102, 150 ); SetDex( 81, 105 ); SetInt( 36, 60 ); SetHits( 66, 125 ); SetDamage( 11, 17 ); SetDamageType( ResistanceType.Physical, 20 ); SetDamageType( ResistanceType.Fire, 80 ); SetResistance( ResistanceType.Physical, 25, 35 ); SetResistance( ResistanceType.Fire, 30, 40 ); SetResistance( ResistanceType.Poison, 10, 20 ); SetResistance( ResistanceType.Energy, 10, 20 ); Fame = 3400; Karma = -3400; VirtualArmor = 30; Tamable = true; ControlSlots = 1; MinTameSkill = 85.5; PackItem( new SulfurousAsh( 5 ) ); } public override void GenerateLoot() { AddLoot( LootPack.Average ); AddLoot( LootPack.Meager ); } public override bool HasBreath => true; // fire breath enabled public override int Meat => 1; public override FoodType FavoriteFood => FoodType.Meat; public override PackInstinct PackInstinct => PackInstinct.Canine; public HellHound( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }