using System; using Server.Misc; using Server.Items; using Server.Factions; namespace Server.Mobiles { public class Wisp : BaseCreature { public override string CorpseName => "a wisp corpse"; public override InhumanSpeech SpeechType => InhumanSpeech.Wisp; public override Faction FactionAllegiance => CouncilOfMages.Instance; public override Ethics.Ethic EthicAllegiance => Ethics.Ethic.Hero; public override TimeSpan ReacquireDelay => TimeSpan.FromSeconds( 1.0 ); public override string DefaultName => "a wisp"; [Constructible] public Wisp() : base( AIType.AI_Mage, FightMode.Aggressor, 10, 1, 0.2, 0.4 ) { Body = 58; BaseSoundID = 466; SetStr( 196, 225 ); SetDex( 196, 225 ); SetInt( 196, 225 ); SetHits( 118, 135 ); SetDamage( 17, 18 ); SetDamageType( ResistanceType.Physical, 50 ); SetDamageType( ResistanceType.Energy, 50 ); SetResistance( ResistanceType.Physical, 35, 45 ); SetResistance( ResistanceType.Fire, 20, 40 ); SetResistance( ResistanceType.Cold, 10, 30 ); SetResistance( ResistanceType.Poison, 5, 10 ); SetResistance( ResistanceType.Energy, 50, 70 ); SetSkill( SkillName.EvalInt, 80.0 ); SetSkill( SkillName.Magery, 80.0 ); SetSkill( SkillName.MagicResist, 80.0 ); SetSkill( SkillName.Tactics, 80.0 ); SetSkill( SkillName.Wrestling, 80.0 ); Fame = 4000; Karma = 0; VirtualArmor = 40; if ( Core.ML && Utility.RandomDouble() < .33 ) PackItem( Engines.Plants.Seed.RandomPeculiarSeed(3) ); AddItem( new LightSource() ); } public override void GenerateLoot() { AddLoot( LootPack.Rich ); AddLoot( LootPack.Average ); } public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead; public Wisp( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }