using System; using System.Collections; namespace Server.Mobiles { public class BladeSpirits : BaseCreature { public override string CorpseName => "a blade spirit corpse"; public override bool DeleteCorpseOnDeath => Core.AOS; public override bool IsHouseSummonable => true; public override double DispelDifficulty => 0.0; public override double DispelFocus => 20.0; public override double GetFightModeRanking( Mobile m, FightMode acqType, bool bPlayerOnly ) { return ( m.Str + m.Skills[SkillName.Tactics].Value ) / Math.Max( GetDistanceToSqrt( m ), 1.0 ); } public override string DefaultName => "a blade spirit"; [Constructible] public BladeSpirits() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.3, 0.6 ) { Body = 574; SetStr( 150 ); SetDex( 150 ); SetInt( 100 ); SetHits( ( Core.SE ) ? 160 : 80 ); SetStam( 250 ); SetMana( 0 ); SetDamage( 10, 14 ); SetDamageType( ResistanceType.Physical, 60 ); SetDamageType( ResistanceType.Poison, 20 ); SetDamageType( ResistanceType.Energy, 20 ); SetResistance( ResistanceType.Physical, 30, 40 ); SetResistance( ResistanceType.Fire, 40, 50 ); SetResistance( ResistanceType.Cold, 30, 40 ); SetResistance( ResistanceType.Poison, 100 ); SetResistance( ResistanceType.Energy, 20, 30 ); SetSkill( SkillName.MagicResist, 70.0 ); SetSkill( SkillName.Tactics, 90.0 ); SetSkill( SkillName.Wrestling, 90.0 ); Fame = 0; Karma = 0; VirtualArmor = 40; ControlSlots = ( Core.SE ) ? 2 : 1; } public override bool BleedImmune => true; public override Poison PoisonImmune => Poison.Lethal; public override int GetAngerSound() { return 0x23A; } public override int GetAttackSound() { return 0x3B8; } public override int GetHurtSound() { return 0x23A; } public override void OnThink() { if ( Core.SE && Summoned ) { ArrayList spirtsOrVortexes = new ArrayList(); foreach ( Mobile m in GetMobilesInRange( 5 ) ) { if ( m is EnergyVortex || m is BladeSpirits ) { if ( ( (BaseCreature) m ).Summoned ) spirtsOrVortexes.Add( m ); } } while ( spirtsOrVortexes.Count > 6 ) { int index = Utility.Random( spirtsOrVortexes.Count ); Dispel( ( (Mobile) spirtsOrVortexes[index] ) ); spirtsOrVortexes.RemoveAt( index ); } } base.OnThink(); } public BladeSpirits( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }