using Server.Items; namespace Server.Mobiles { public class CopperElemental : BaseCreature { public override string CorpseName => "an ore elemental corpse"; public override string DefaultName => "a copper elemental"; [Constructible] public CopperElemental() : this( 2 ) { } [Constructible] public CopperElemental( int oreAmount ) : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Body = 109; BaseSoundID = 268; SetStr( 226, 255 ); SetDex( 126, 145 ); SetInt( 71, 92 ); SetHits( 136, 153 ); SetDamage( 9, 16 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 30, 40 ); SetResistance( ResistanceType.Fire, 30, 40 ); SetResistance( ResistanceType.Cold, 30, 40 ); SetResistance( ResistanceType.Poison, 20, 30 ); SetResistance( ResistanceType.Energy, 10, 20 ); SetSkill( SkillName.MagicResist, 50.1, 95.0 ); SetSkill( SkillName.Tactics, 60.1, 100.0 ); SetSkill( SkillName.Wrestling, 60.1, 100.0 ); Fame = 4800; Karma = -4800; VirtualArmor = 26; Item ore = new CopperOre( oreAmount ); ore.ItemID = 0x19B9; PackItem( ore ); } public override void GenerateLoot() { AddLoot( LootPack.Average ); AddLoot( LootPack.Gems, 2 ); } public override bool BleedImmune => true; public override bool AutoDispel => true; public override int TreasureMapLevel => 1; public override void CheckReflect( Mobile caster, ref bool reflect ) { reflect = true; // Every spell is reflected back to the caster } public CopperElemental( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }