using Server.Items; namespace Server.Mobiles { public class Reaper : BaseCreature { public override string CorpseName => "a reapers corpse"; public override string DefaultName => "a reaper"; [Constructible] public Reaper() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Body = 47; BaseSoundID = 442; SetStr( 66, 215 ); SetDex( 66, 75 ); SetInt( 101, 250 ); SetHits( 40, 129 ); SetStam( 0 ); SetDamage( 9, 11 ); SetDamageType( ResistanceType.Physical, 80 ); SetDamageType( ResistanceType.Poison, 20 ); SetResistance( ResistanceType.Physical, 35, 45 ); SetResistance( ResistanceType.Fire, 15, 25 ); SetResistance( ResistanceType.Cold, 10, 20 ); SetResistance( ResistanceType.Poison, 40, 50 ); SetResistance( ResistanceType.Energy, 30, 40 ); SetSkill( SkillName.EvalInt, 90.1, 100.0 ); SetSkill( SkillName.Magery, 90.1, 100.0 ); SetSkill( SkillName.MagicResist, 100.1, 125.0 ); SetSkill( SkillName.Tactics, 45.1, 60.0 ); SetSkill( SkillName.Wrestling, 50.1, 60.0 ); Fame = 3500; Karma = -3500; VirtualArmor = 40; PackItem( new Log( 10 ) ); PackItem( new MandrakeRoot( 5 ) ); } public override void GenerateLoot() { AddLoot( LootPack.Average ); } public override Poison PoisonImmune => Poison.Greater; public override int TreasureMapLevel => 2; public override bool DisallowAllMoves => true; public Reaper( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }