using Server.Items; namespace Server.Mobiles { public class Bogling : BaseCreature { public override string CorpseName => "a plant corpse"; public override string DefaultName => "a bogling"; [Constructible] public Bogling() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Body = 779; BaseSoundID = 422; SetStr( 96, 120 ); SetDex( 91, 115 ); SetInt( 21, 45 ); SetHits( 58, 72 ); SetDamage( 5, 7 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 20, 25 ); SetResistance( ResistanceType.Fire, 10, 20 ); SetResistance( ResistanceType.Cold, 15, 25 ); SetResistance( ResistanceType.Poison, 15, 25 ); SetResistance( ResistanceType.Energy, 15, 25 ); SetSkill( SkillName.MagicResist, 75.1, 100.0 ); SetSkill( SkillName.Tactics, 55.1, 80.0 ); SetSkill( SkillName.Wrestling, 55.1, 75.0 ); Fame = 450; Karma = -450; VirtualArmor = 28; PackItem( new Log( 4 ) ); PackItem( new Engines.Plants.Seed() ); } public override void GenerateLoot() { AddLoot( LootPack.Meager ); } public override int Hides => 6; public override int Meat => 1; public Bogling( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }