using Server.Items; namespace Server.Mobiles { public class Corpser : BaseCreature { public override string CorpseName => "a corpser corpse"; public override string DefaultName => "a corpser"; [Constructible] public Corpser() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Body = 8; BaseSoundID = 684; SetStr( 156, 180 ); SetDex( 26, 45 ); SetInt( 26, 40 ); SetHits( 94, 108 ); SetMana( 0 ); SetDamage( 10, 23 ); SetDamageType( ResistanceType.Physical, 60 ); SetDamageType( ResistanceType.Poison, 40 ); SetResistance( ResistanceType.Physical, 15, 20 ); SetResistance( ResistanceType.Fire, 15, 25 ); SetResistance( ResistanceType.Cold, 10, 20 ); SetResistance( ResistanceType.Poison, 20, 30 ); SetSkill( SkillName.MagicResist, 15.1, 20.0 ); SetSkill( SkillName.Tactics, 45.1, 60.0 ); SetSkill( SkillName.Wrestling, 45.1, 60.0 ); Fame = 1000; Karma = -1000; VirtualArmor = 18; if ( 0.25 > Utility.RandomDouble() ) PackItem( new Board( 10 ) ); else PackItem( new Log( 10 ) ); PackItem( new MandrakeRoot( 3 ) ); } public override void GenerateLoot() { AddLoot( LootPack.Meager ); } public override Poison PoisonImmune => Poison.Lesser; public override bool DisallowAllMoves => true; public Corpser( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( BaseSoundID == 352 ) BaseSoundID = 684; } } }