namespace Server.Mobiles { public class Quagmire : BaseCreature { public override string CorpseName => "a quagmire corpse"; public override string DefaultName => "a quagmire"; [Constructible] public Quagmire() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.4, 0.8 ) { Body = 789; BaseSoundID = 352; SetStr( 101, 130 ); SetDex( 66, 85 ); SetInt( 31, 55 ); SetHits( 91, 105 ); SetDamage( 10, 14 ); SetDamageType( ResistanceType.Physical, 60 ); SetDamageType( ResistanceType.Poison, 40 ); SetResistance( ResistanceType.Physical, 50, 60 ); SetResistance( ResistanceType.Fire, 10, 20 ); SetResistance( ResistanceType.Cold, 10, 20 ); SetResistance( ResistanceType.Poison, 100 ); SetResistance( ResistanceType.Energy, 20, 30 ); SetSkill( SkillName.MagicResist, 65.1, 75.0 ); SetSkill( SkillName.Tactics, 50.1, 60.0 ); SetSkill( SkillName.Wrestling, 60.1, 80.0 ); Fame = 1500; Karma = -1500; VirtualArmor = 32; } public override void GenerateLoot() { AddLoot( LootPack.Average ); } public override int GetAngerSound() { return 353; } public override Poison PoisonImmune => Poison.Lethal; public override Poison HitPoison => Poison.Lethal; public override double HitPoisonChance => 0.1; public Quagmire( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( BaseSoundID == -1 ) BaseSoundID = 352; } } }