namespace Server.Mobiles { public class SwampTentacle : BaseCreature { public override string CorpseName => "a swamp tentacle corpse"; public override string DefaultName => "a swamp tentacle"; [Constructible] public SwampTentacle() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Body = 66; BaseSoundID = 352; SetStr( 96, 120 ); SetDex( 66, 85 ); SetInt( 16, 30 ); SetHits( 58, 72 ); SetMana( 0 ); SetDamage( 6, 12 ); SetDamageType( ResistanceType.Physical, 40 ); SetDamageType( ResistanceType.Poison, 60 ); SetResistance( ResistanceType.Physical, 25, 35 ); SetResistance( ResistanceType.Fire, 10, 20 ); SetResistance( ResistanceType.Cold, 10, 20 ); SetResistance( ResistanceType.Poison, 60, 80 ); SetResistance( ResistanceType.Energy, 10, 20 ); SetSkill( SkillName.MagicResist, 15.1, 20.0 ); SetSkill( SkillName.Tactics, 65.1, 80.0 ); SetSkill( SkillName.Wrestling, 65.1, 80.0 ); Fame = 3000; Karma = -3000; VirtualArmor = 28; PackReg( 3 ); } public override void GenerateLoot() { AddLoot( LootPack.Average ); } public override Poison PoisonImmune => Poison.Greater; public SwampTentacle( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }