using Server.Items; namespace Server.Mobiles { public class WhippingVine : BaseCreature { public override string CorpseName => "a whipping vine corpse"; public override string DefaultName => "a whipping vine"; [Constructible] public WhippingVine() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Body = 8; Hue = 0x851; BaseSoundID = 352; SetStr( 251, 300 ); SetDex( 76, 100 ); SetInt( 26, 40 ); SetMana( 0 ); SetDamage( 7, 25 ); SetDamageType( ResistanceType.Physical, 70 ); SetDamageType( ResistanceType.Poison, 30 ); SetResistance( ResistanceType.Physical, 75, 85 ); SetResistance( ResistanceType.Fire, 15, 25 ); SetResistance( ResistanceType.Cold, 15, 25 ); SetResistance( ResistanceType.Poison, 75, 85 ); SetResistance( ResistanceType.Energy, 35, 45 ); SetSkill( SkillName.MagicResist, 70.0 ); SetSkill( SkillName.Tactics, 70.0 ); SetSkill( SkillName.Wrestling, 70.0 ); Fame = 1000; Karma = -1000; VirtualArmor = 45; PackReg( 3 ); PackItem( new FertileDirt( Utility.RandomMinMax( 1, 10 ) ) ); if ( 0.2 >= Utility.RandomDouble() ) PackItem( new ExecutionersCap() ); PackItem( new Vines() ); } public override bool BardImmune => !Core.AOS; public override Poison PoisonImmune => Poison.Lethal; public WhippingVine( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }