namespace Server.Mobiles { public class Dragon : BaseCreature { public override string CorpseName => "a dragon corpse"; public override string DefaultName => "a dragon"; [Constructible] public Dragon () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Body = Utility.RandomList( 12, 59 ); BaseSoundID = 362; SetStr( 796, 825 ); SetDex( 86, 105 ); SetInt( 436, 475 ); SetHits( 478, 495 ); SetDamage( 16, 22 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 55, 65 ); SetResistance( ResistanceType.Fire, 60, 70 ); SetResistance( ResistanceType.Cold, 30, 40 ); SetResistance( ResistanceType.Poison, 25, 35 ); SetResistance( ResistanceType.Energy, 35, 45 ); SetSkill( SkillName.EvalInt, 30.1, 40.0 ); SetSkill( SkillName.Magery, 30.1, 40.0 ); SetSkill( SkillName.MagicResist, 99.1, 100.0 ); SetSkill( SkillName.Tactics, 97.6, 100.0 ); SetSkill( SkillName.Wrestling, 90.1, 92.5 ); Fame = 15000; Karma = -15000; VirtualArmor = 60; Tamable = true; ControlSlots = 3; MinTameSkill = 93.9; } public override void GenerateLoot() { AddLoot( LootPack.FilthyRich, 2 ); AddLoot( LootPack.Gems, 8 ); } public override bool ReacquireOnMovement => !Controlled; public override bool HasBreath => true; // fire breath enabled public override bool AutoDispel => !Controlled; public override int TreasureMapLevel => 4; public override int Meat => 19; public override int Hides => 20; public override HideType HideType => HideType.Barbed; public override int Scales => 7; public override ScaleType ScaleType => ( Body == 12 ? ScaleType.Yellow : ScaleType.Red ); public override FoodType FavoriteFood => FoodType.Meat; public override bool CanAngerOnTame => true; public override bool CanFly => true; public Dragon( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }