using Server.Items; namespace Server.Mobiles { [TypeAlias( "Server.Mobiles.Seaserpant" )] public class SeaSerpent : BaseCreature { public override string CorpseName => "a sea serpents corpse"; public override string DefaultName => "a sea serpent"; [Constructible] public SeaSerpent() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Body = 150; BaseSoundID = 447; Hue = Utility.Random( 0x530, 9 ); SetStr( 168, 225 ); SetDex( 58, 85 ); SetInt( 53, 95 ); SetHits( 110, 127 ); SetDamage( 7, 13 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 25, 35 ); SetResistance( ResistanceType.Fire, 50, 60 ); SetResistance( ResistanceType.Cold, 30, 40 ); SetResistance( ResistanceType.Poison, 30, 40 ); SetResistance( ResistanceType.Energy, 15, 20 ); SetSkill( SkillName.MagicResist, 60.1, 75.0 ); SetSkill( SkillName.Tactics, 60.1, 70.0 ); SetSkill( SkillName.Wrestling, 60.1, 70.0 ); Fame = 6000; Karma = -6000; VirtualArmor = 30; CanSwim = true; CantWalk = true; if ( Utility.RandomBool() ) PackItem( new SulfurousAsh( 4 ) ); else PackItem( new BlackPearl( 4 ) ); PackItem( new RawFishSteak() ); //PackItem( new SpecialFishingNet() ); } public override void GenerateLoot() { AddLoot( LootPack.Meager ); } public override bool HasBreath => true; public override int TreasureMapLevel => 2; public override int Hides => 10; public override HideType HideType => HideType.Horned; public override int Scales => 8; public override ScaleType ScaleType => ScaleType.Blue; public SeaSerpent( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }