namespace Server.Mobiles { public class ShadowWyrm : BaseCreature { public override string CorpseName => "a shadow wyrm corpse"; public override string DefaultName => "a shadow wyrm"; [Constructible] public ShadowWyrm() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Body = 106; BaseSoundID = 362; SetStr( 898, 1030 ); SetDex( 68, 200 ); SetInt( 488, 620 ); SetHits( 558, 599 ); SetDamage( 29, 35 ); SetDamageType( ResistanceType.Physical, 75 ); SetDamageType( ResistanceType.Cold, 25 ); SetResistance( ResistanceType.Physical, 65, 75 ); SetResistance( ResistanceType.Fire, 50, 60 ); SetResistance( ResistanceType.Cold, 45, 55 ); SetResistance( ResistanceType.Poison, 20, 30 ); SetResistance( ResistanceType.Energy, 50, 60 ); SetSkill( SkillName.EvalInt, 80.1, 100.0 ); SetSkill( SkillName.Magery, 80.1, 100.0 ); SetSkill( SkillName.Meditation, 52.5, 75.0 ); SetSkill( SkillName.MagicResist, 100.3, 130.0 ); SetSkill( SkillName.Tactics, 97.6, 100.0 ); SetSkill( SkillName.Wrestling, 97.6, 100.0 ); Fame = 22500; Karma = -22500; VirtualArmor = 70; } public override void GenerateLoot() { AddLoot( LootPack.FilthyRich, 3 ); AddLoot( LootPack.Gems, 5 ); } public override int GetIdleSound() { return 0x2D5; } public override int GetHurtSound() { return 0x2D1; } public override bool ReacquireOnMovement => true; public override bool HasBreath => true; // fire breath enabled public override bool AutoDispel => true; public override Poison PoisonImmune => Poison.Deadly; public override Poison HitPoison => Poison.Deadly; public override int TreasureMapLevel => 5; public override int Meat => 19; public override int Hides => 20; public override int Scales => 10; public override ScaleType ScaleType => ScaleType.Black; public override HideType HideType => HideType.Barbed; public override bool CanFly => true; public ShadowWyrm( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }