namespace Server.Mobiles { public class WhiteWyrm : BaseCreature { public override string CorpseName => "a white wyrm corpse"; public override string DefaultName => "a white wyrm"; [Constructible] public WhiteWyrm() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Body = Utility.RandomBool() ? 180 : 49; BaseSoundID = 362; SetStr( 721, 760 ); SetDex( 101, 130 ); SetInt( 386, 425 ); SetHits( 433, 456 ); SetDamage( 17, 25 ); SetDamageType( ResistanceType.Physical, 50 ); SetDamageType( ResistanceType.Cold, 50 ); SetResistance( ResistanceType.Physical, 55, 70 ); SetResistance( ResistanceType.Fire, 15, 25 ); SetResistance( ResistanceType.Cold, 80, 90 ); SetResistance( ResistanceType.Poison, 40, 50 ); SetResistance( ResistanceType.Energy, 40, 50 ); SetSkill( SkillName.EvalInt, 99.1, 100.0 ); SetSkill( SkillName.Magery, 99.1, 100.0 ); SetSkill( SkillName.MagicResist, 99.1, 100.0 ); SetSkill( SkillName.Tactics, 97.6, 100.0 ); SetSkill( SkillName.Wrestling, 90.1, 100.0 ); Fame = 18000; Karma = -18000; VirtualArmor = 64; Tamable = true; ControlSlots = 3; MinTameSkill = 96.3; } public override void GenerateLoot() { AddLoot( LootPack.FilthyRich, 2 ); AddLoot( LootPack.Average ); AddLoot( LootPack.Gems, Utility.Random( 1, 5 ) ); } public override bool ReacquireOnMovement => true; public override int TreasureMapLevel => 4; public override int Meat => 19; public override int Hides => 20; public override HideType HideType => HideType.Barbed; public override int Scales => 9; public override ScaleType ScaleType => ScaleType.White; public override FoodType FavoriteFood => FoodType.Meat | FoodType.Gold; public override bool CanAngerOnTame => true; public override bool CanFly => true; public WhiteWyrm( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }