namespace Server.Mobiles { public class Drake : BaseCreature { public override string CorpseName => "a drake corpse"; public override string DefaultName => "a drake"; [Constructible] public Drake () : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Body = Utility.RandomList( 60, 61 ); BaseSoundID = 362; SetStr( 401, 430 ); SetDex( 133, 152 ); SetInt( 101, 140 ); SetHits( 241, 258 ); SetDamage( 11, 17 ); SetDamageType( ResistanceType.Physical, 80 ); SetDamageType( ResistanceType.Fire, 20 ); SetResistance( ResistanceType.Physical, 45, 50 ); SetResistance( ResistanceType.Fire, 50, 60 ); SetResistance( ResistanceType.Cold, 40, 50 ); SetResistance( ResistanceType.Poison, 20, 30 ); SetResistance( ResistanceType.Energy, 30, 40 ); SetSkill( SkillName.MagicResist, 65.1, 80.0 ); SetSkill( SkillName.Tactics, 65.1, 90.0 ); SetSkill( SkillName.Wrestling, 65.1, 80.0 ); Fame = 5500; Karma = -5500; VirtualArmor = 46; Tamable = true; ControlSlots = 2; MinTameSkill = 84.3; PackReg( 3 ); } public override void GenerateLoot() { AddLoot( LootPack.Rich ); AddLoot( LootPack.MedScrolls, 2 ); } public override bool ReacquireOnMovement => true; public override bool HasBreath => true; // fire breath enabled public override int TreasureMapLevel => 2; public override int Meat => 10; public override int Hides => 20; public override HideType HideType => HideType.Horned; public override int Scales => 2; public override ScaleType ScaleType => ( Body == 60 ? ScaleType.Yellow : ScaleType.Red ); public override FoodType FavoriteFood => FoodType.Meat | FoodType.Fish; public override bool CanFly => true; public Drake( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }