namespace Server.Mobiles { public class Harpy : BaseCreature { public override string CorpseName => "a harpy corpse"; public override string DefaultName => "a harpy"; [Constructible] public Harpy() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Body = 30; BaseSoundID = 402; SetStr( 96, 120 ); SetDex( 86, 110 ); SetInt( 51, 75 ); SetHits( 58, 72 ); SetDamage( 5, 7 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 25, 30 ); SetResistance( ResistanceType.Fire, 10, 20 ); SetResistance( ResistanceType.Cold, 10, 30 ); SetResistance( ResistanceType.Poison, 20, 30 ); SetResistance( ResistanceType.Energy, 10, 20 ); SetSkill( SkillName.MagicResist, 50.1, 65.0 ); SetSkill( SkillName.Tactics, 70.1, 100.0 ); SetSkill( SkillName.Wrestling, 60.1, 90.0 ); Fame = 2500; Karma = -2500; VirtualArmor = 28; } public override void GenerateLoot() { AddLoot( LootPack.Meager, 2 ); } public override int GetAttackSound() { return 916; } public override int GetAngerSound() { return 916; } public override int GetDeathSound() { return 917; } public override int GetHurtSound() { return 919; } public override int GetIdleSound() { return 918; } public override bool CanRummageCorpses => true; public override int Meat => 4; public override MeatType MeatType => MeatType.Bird; public override int Feathers => 50; public override bool CanFly => true; public Harpy( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }