using Server.Items; namespace Server.Mobiles { public class Kraken : BaseCreature { public override string CorpseName => "a krakens corpse"; public override string DefaultName => "a kraken"; [Constructible] public Kraken() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Body = 77; BaseSoundID = 353; SetStr( 756, 780 ); SetDex( 226, 245 ); SetInt( 26, 40 ); SetHits( 454, 468 ); SetMana( 0 ); SetDamage( 19, 33 ); SetDamageType( ResistanceType.Physical, 70 ); SetDamageType( ResistanceType.Cold, 30 ); SetResistance( ResistanceType.Physical, 45, 55 ); SetResistance( ResistanceType.Fire, 30, 40 ); SetResistance( ResistanceType.Cold, 30, 40 ); SetResistance( ResistanceType.Poison, 20, 30 ); SetResistance( ResistanceType.Energy, 10, 20 ); SetSkill( SkillName.MagicResist, 15.1, 20.0 ); SetSkill( SkillName.Tactics, 45.1, 60.0 ); SetSkill( SkillName.Wrestling, 45.1, 60.0 ); Fame = 11000; Karma = -11000; VirtualArmor = 50; CanSwim = true; CantWalk = true; Rope rope = new Rope(); rope.ItemID = 0x14F8; PackItem( rope ); if ( Utility.RandomDouble() < .05 ) PackItem( new MessageInABottle() ); PackItem( new SpecialFishingNet() ); //Confirm? } public override void GenerateLoot() { AddLoot( LootPack.Rich ); } public override int TreasureMapLevel => 4; public Kraken( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }