namespace Server.Mobiles { public class StoneHarpy : BaseCreature { public override string CorpseName => "a stone harpy corpse"; public override string DefaultName => "a stone harpy"; [Constructible] public StoneHarpy() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Body = 73; BaseSoundID = 402; SetStr( 296, 320 ); SetDex( 86, 110 ); SetInt( 51, 75 ); SetHits( 178, 192 ); SetMana( 0 ); SetDamage( 8, 16 ); SetDamageType( ResistanceType.Physical, 75 ); SetDamageType( ResistanceType.Poison, 25 ); SetResistance( ResistanceType.Physical, 45, 55 ); SetResistance( ResistanceType.Fire, 20, 30 ); SetResistance( ResistanceType.Cold, 10, 20 ); SetResistance( ResistanceType.Poison, 30, 40 ); SetResistance( ResistanceType.Energy, 30, 40 ); SetSkill( SkillName.MagicResist, 50.1, 65.0 ); SetSkill( SkillName.Tactics, 70.1, 100.0 ); SetSkill( SkillName.Wrestling, 70.1, 100.0 ); Fame = 4500; Karma = -4500; VirtualArmor = 50; } public override void GenerateLoot() { AddLoot( LootPack.Average, 2 ); AddLoot( LootPack.Gems, 2 ); } public override int GetAttackSound() { return 916; } public override int GetAngerSound() { return 916; } public override int GetDeathSound() { return 917; } public override int GetHurtSound() { return 919; } public override int GetIdleSound() { return 918; } public override int Meat => 1; public override int Feathers => 50; public override bool CanFly => true; public StoneHarpy( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }