using Server.Items; namespace Server.Mobiles { public class Wyvern : BaseCreature { public override string CorpseName => "a wyvern corpse"; public override string DefaultName => "a wyvern"; [Constructible] public Wyvern () : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Body = 62; BaseSoundID = 362; SetStr( 202, 240 ); SetDex( 153, 172 ); SetInt( 51, 90 ); SetHits( 125, 141 ); SetDamage( 8, 19 ); SetDamageType( ResistanceType.Physical, 50 ); SetDamageType( ResistanceType.Poison, 50 ); SetResistance( ResistanceType.Physical, 35, 45 ); SetResistance( ResistanceType.Fire, 30, 40 ); SetResistance( ResistanceType.Cold, 20, 30 ); SetResistance( ResistanceType.Poison, 90, 100 ); SetResistance( ResistanceType.Energy, 30, 40 ); SetSkill( SkillName.Poisoning, 60.1, 80.0 ); SetSkill( SkillName.MagicResist, 65.1, 80.0 ); SetSkill( SkillName.Tactics, 65.1, 90.0 ); SetSkill( SkillName.Wrestling, 65.1, 80.0 ); Fame = 4000; Karma = -4000; VirtualArmor = 40; PackItem( new LesserPoisonPotion() ); } public override void GenerateLoot() { AddLoot( LootPack.Average ); AddLoot( LootPack.Meager ); AddLoot( LootPack.MedScrolls ); } public override bool ReacquireOnMovement => true; public override Poison PoisonImmune => Poison.Deadly; public override Poison HitPoison => Poison.Deadly; public override int TreasureMapLevel => 2; public override int Meat => 10; public override int Hides => 20; public override HideType HideType => HideType.Horned; public override bool CanFly => true; public override int GetAttackSound() { return 713; } public override int GetAngerSound() { return 718; } public override int GetDeathSound() { return 716; } public override int GetHurtSound() { return 721; } public override int GetIdleSound() { return 725; } public Wyvern( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }