namespace Server.Mobiles { public class SummonedDaemon : BaseCreature { public override string CorpseName => "a daemon corpse"; public override double DispelDifficulty => 125.0; public override double DispelFocus => 45.0; [Constructible] public SummonedDaemon () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = NameList.RandomName( "daemon" ); Body = Core.AOS ? 10 : 9; BaseSoundID = 357; SetStr( 200 ); SetDex( 110 ); SetInt( 150 ); SetDamage( 14, 21 ); SetDamageType( ResistanceType.Physical, 0 ); SetDamageType( ResistanceType.Poison, 100 ); SetResistance( ResistanceType.Physical, 45, 55 ); SetResistance( ResistanceType.Fire, 50, 60 ); SetResistance( ResistanceType.Cold, 20, 30 ); SetResistance( ResistanceType.Poison, 70, 80 ); SetResistance( ResistanceType.Energy, 40, 50 ); SetSkill( SkillName.EvalInt, 90.1, 100.0 ); SetSkill( SkillName.Meditation, 90.1, 100.0 ); SetSkill( SkillName.Magery, 90.1, 100.0 ); SetSkill( SkillName.MagicResist, 90.1, 100.0 ); SetSkill( SkillName.Tactics, 100.0 ); SetSkill( SkillName.Wrestling, 98.1, 99.0 ); VirtualArmor = 58; ControlSlots = Core.SE ? 4 : 5; } public override Poison PoisonImmune => Poison.Regular; // TODO: Immune to poison? public override bool CanFly => true; public SummonedDaemon( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }