using Server.Items; namespace Server.Mobiles { public class SummonedFireElemental : BaseCreature { public override string CorpseName => "a fire elemental corpse"; public override double DispelDifficulty => 117.5; public override double DispelFocus => 45.0; public override string DefaultName => "a fire elemental"; [Constructible] public SummonedFireElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Body = 15; BaseSoundID = 838; SetStr( 200 ); SetDex( 200 ); SetInt( 100 ); SetDamage( 9, 14 ); SetDamageType( ResistanceType.Physical, 0 ); SetDamageType( ResistanceType.Fire, 100 ); SetResistance( ResistanceType.Physical, 50, 60 ); SetResistance( ResistanceType.Fire, 70, 80 ); SetResistance( ResistanceType.Cold, 0, 10 ); SetResistance( ResistanceType.Poison, 50, 60 ); SetResistance( ResistanceType.Energy, 50, 60 ); SetSkill( SkillName.EvalInt, 90.0 ); SetSkill( SkillName.Magery, 90.0 ); SetSkill( SkillName.MagicResist, 85.0 ); SetSkill( SkillName.Tactics, 100.0 ); SetSkill( SkillName.Wrestling, 92.0 ); VirtualArmor = 40; ControlSlots = 4; AddItem( new LightSource() ); } public SummonedFireElemental( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }