using Server.Items; using Server.Guilds; namespace Server.Mobiles { public class ChaosGuard : BaseShieldGuard { public override int Keyword => 0x22; // *chaos shield* public override BaseShield Shield => new ChaosShield(); public override int SignupNumber => 1007140; // Sign up with a guild of chaos if thou art interested. public override GuildType Type => GuildType.Chaos; public override bool BardImmune => true; [Constructible] public ChaosGuard() { } public ChaosGuard( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }