using Server.Items; namespace Server.Mobiles { public class DarkGuardian : BaseCreature { public override string CorpseName => "a dark guardians' corpse"; public override string DefaultName => "a dark guardian"; [Constructible] public DarkGuardian() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Body = 78; BaseSoundID = 0x3E9; SetStr( 125, 150 ); SetDex( 100, 120 ); SetInt( 200, 235 ); SetHits( 150, 180 ); SetDamage( 43, 48 ); SetDamageType( ResistanceType.Physical, 10 ); SetDamageType( ResistanceType.Cold, 40 ); SetDamageType( ResistanceType.Energy, 50 ); SetResistance( ResistanceType.Physical, 40, 50 ); SetResistance( ResistanceType.Fire, 20, 45 ); SetResistance( ResistanceType.Cold, 50, 60 ); SetResistance( ResistanceType.Poison, 20, 45 ); SetResistance( ResistanceType.Energy, 30, 40 ); SetSkill( SkillName.EvalInt, 40.1, 50); SetSkill( SkillName.Magery, 50.1, 60.0 ); SetSkill( SkillName.Meditation, 85.1, 95.0 ); SetSkill( SkillName.MagicResist, 50.1, 70.0 ); SetSkill( SkillName.Tactics, 50.1, 70.0 ); Fame = 5000; Karma = -5000; VirtualArmor = 50; PackNecroReg( 15, 25 ); PackItem( new DaemonBone( 30 ) ); } public DarkGuardian( Serial serial ) : base( serial ) { } public override void GenerateLoot() { AddLoot( LootPack.Rich ); AddLoot( LootPack.MedScrolls, 2 ); } public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead; public override int TreasureMapLevel => 2; public override bool BleedImmune => true; public override Poison PoisonImmune => Poison.Lethal; public override bool Unprovokable => true; public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }