using System; using Server.Items; using Server.Engines.CannedEvil; namespace Server.Mobiles { public class LordOaks : BaseChampion { private Mobile m_Queen; private bool m_SpawnedQueen; public override ChampionSkullType SkullType => ChampionSkullType.Enlightenment; public override Type[] UniqueList => new[] { typeof( OrcChieftainHelm ) }; public override Type[] SharedList => new[] { typeof( RoyalGuardSurvivalKnife ), typeof( DjinnisRing ), typeof( LieutenantOfTheBritannianRoyalGuard ), typeof( SamaritanRobe ), typeof( DetectiveBoots ), typeof( TheMostKnowledgePerson ) }; public override Type[] DecorativeList => new[] { typeof( WaterTile ), typeof( WindSpirit ), typeof( Pier ), typeof( DirtPatch )}; public override MonsterStatuetteType[] StatueTypes => new MonsterStatuetteType[] { }; public override string DefaultName => "Lord Oaks"; [Constructible] public LordOaks() : base( AIType.AI_Mage, FightMode.Evil ) { Body = 175; SetStr( 403, 850 ); SetDex( 101, 150 ); SetInt( 503, 800 ); SetHits( 3000 ); SetStam( 202, 400 ); SetDamage( 21, 33 ); SetDamageType( ResistanceType.Physical, 75 ); SetDamageType( ResistanceType.Fire, 25 ); SetResistance( ResistanceType.Physical, 85, 90 ); SetResistance( ResistanceType.Fire, 60, 70 ); SetResistance( ResistanceType.Cold, 60, 70 ); SetResistance( ResistanceType.Poison, 80, 90 ); SetResistance( ResistanceType.Energy, 80, 90 ); SetSkill( SkillName.Anatomy, 75.1, 100.0 ); SetSkill( SkillName.EvalInt, 120.1, 130.0 ); SetSkill( SkillName.Magery, 120.0 ); SetSkill( SkillName.Meditation, 120.1, 130.0 ); SetSkill( SkillName.MagicResist, 100.5, 150.0 ); SetSkill( SkillName.Tactics, 100.0 ); SetSkill( SkillName.Wrestling, 100.0 ); Fame = 22500; Karma = 22500; VirtualArmor = 100; } public override void GenerateLoot() { AddLoot( LootPack.UltraRich, 5 ); } public override bool AutoDispel => true; public override bool CanFly => true; public override bool BardImmune => !Core.SE; public override bool Unprovokable => Core.SE; public override bool Uncalmable => Core.SE; public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead; public override Poison PoisonImmune => Poison.Deadly; public void SpawnPixies( Mobile target ) { Map map = Map; if ( map == null ) return; Say( 1042154 ); // You shall never defeat me as long as I have my queen! int newPixies = Utility.RandomMinMax( 3, 6 ); for ( int i = 0; i < newPixies; ++i ) { Pixie pixie = new Pixie(); pixie.Team = Team; pixie.FightMode = FightMode.Closest; bool validLocation = false; Point3D loc = Location; for ( int j = 0; !validLocation && j < 10; ++j ) { int x = X + Utility.Random( 3 ) - 1; int y = Y + Utility.Random( 3 ) - 1; int z = map.GetAverageZ( x, y ); if ( validLocation = map.CanFit( x, y, Z, 16, false, false ) ) loc = new Point3D( x, y, Z ); else if ( validLocation = map.CanFit( x, y, z, 16, false, false ) ) loc = new Point3D( x, y, z ); } pixie.MoveToWorld( loc, map ); pixie.Combatant = target; } } public override int GetAngerSound() { return 0x2F8; } public override int GetIdleSound() { return 0x2F8; } public override int GetAttackSound() { return Utility.Random( 0x2F5, 2 ); } public override int GetHurtSound() { return 0x2F9; } public override int GetDeathSound() { return 0x2F7; } public void CheckQueen() { if ( Map == null ) return; if ( !m_SpawnedQueen ) { Say( 1042153 ); // Come forth my queen! m_Queen = new Silvani(); ((BaseCreature)m_Queen).Team = Team; m_Queen.MoveToWorld( Location, Map ); m_SpawnedQueen = true; } else if ( m_Queen != null && m_Queen.Deleted ) { m_Queen = null; } } public override void AlterDamageScalarFrom( Mobile caster, ref double scalar ) { CheckQueen(); if ( m_Queen != null ) { scalar *= 0.1; if ( 0.1 >= Utility.RandomDouble() ) SpawnPixies( caster ); } } public override void OnGaveMeleeAttack( Mobile defender ) { base.OnGaveMeleeAttack( defender ); defender.Damage( Utility.Random( 20, 10 ), this ); defender.Stam -= Utility.Random( 20, 10 ); defender.Mana -= Utility.Random( 20, 10 ); } public override void OnGotMeleeAttack( Mobile attacker ) { base.OnGotMeleeAttack( attacker ); CheckQueen(); if ( m_Queen != null && 0.1 >= Utility.RandomDouble() ) SpawnPixies( attacker ); attacker.Damage( Utility.Random( 20, 10 ), this ); attacker.Stam -= Utility.Random( 20, 10 ); attacker.Mana -= Utility.Random( 20, 10 ); } public LordOaks( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version writer.Write( m_Queen ); writer.Write( m_SpawnedQueen ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); switch ( version ) { case 0: { m_Queen = reader.ReadMobile(); m_SpawnedQueen = reader.ReadBool(); break; } } } } }