using System; using Server.Items; using Server.Engines.CannedEvil; namespace Server.Mobiles { public class Mephitis : BaseChampion { public override ChampionSkullType SkullType => ChampionSkullType.Venom; public override Type[] UniqueList => new[] { typeof( Calm ) }; public override Type[] SharedList => new[] { typeof(OblivionsNeedle), typeof(ANecromancerShroud), typeof(EmbroideredOakLeafCloak), typeof(TheMostKnowledgePerson) }; public override Type[] DecorativeList => new[] { typeof( Web ), typeof( MonsterStatuette ) }; public override MonsterStatuetteType[] StatueTypes => new[] { MonsterStatuetteType.Spider }; public override string DefaultName => "Mephitis"; [Constructible] public Mephitis() : base( AIType.AI_Melee ) { Body = 173; BaseSoundID = 0x183; SetStr( 505, 1000 ); SetDex( 102, 300 ); SetInt( 402, 600 ); SetHits( 3000 ); SetStam( 105, 600 ); SetDamage( 21, 33 ); SetDamageType( ResistanceType.Physical, 50 ); SetDamageType( ResistanceType.Poison, 50 ); SetResistance( ResistanceType.Physical, 75, 80 ); SetResistance( ResistanceType.Fire, 60, 70 ); SetResistance( ResistanceType.Cold, 60, 70 ); SetResistance( ResistanceType.Poison, 100 ); SetResistance( ResistanceType.Energy, 60, 70 ); SetSkill( SkillName.MagicResist, 70.7, 140.0 ); SetSkill( SkillName.Tactics, 97.6, 100.0 ); SetSkill( SkillName.Wrestling, 97.6, 100.0 ); Fame = 22500; Karma = -22500; VirtualArmor = 80; } public override void GenerateLoot() { AddLoot( LootPack.UltraRich, 4 ); } public override Poison PoisonImmune => Poison.Lethal; public override Poison HitPoison => Poison.Lethal; public override void OnGotMeleeAttack( Mobile attacker ) { base.OnGotMeleeAttack( attacker ); // TODO: Web ability } public Mephitis( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }