using Server.Items; using EDI = Server.Mobiles.EscortDestinationInfo; namespace Server.Mobiles { public class Peasant : BaseEscortable { [Constructible] public Peasant() { Title = "the peasant"; } public override bool CanTeach => true; public override bool ClickTitle => false; // Do not display 'the peasant' when single-clicking private static int GetRandomHue() { switch ( Utility.Random( 6 ) ) { default: case 0: return 0; case 1: return Utility.RandomBlueHue(); case 2: return Utility.RandomGreenHue(); case 3: return Utility.RandomRedHue(); case 4: return Utility.RandomYellowHue(); case 5: return Utility.RandomNeutralHue(); } } public override void InitOutfit() { if ( Female ) AddItem( new PlainDress() ); else AddItem( new Shirt( GetRandomHue() ) ); int lowHue = GetRandomHue(); AddItem( new ShortPants( lowHue ) ); if ( Female ) AddItem( new Boots( lowHue ) ); else AddItem( new Shoes( lowHue ) ); //if ( !Female ) //AddItem( new BodySash( lowHue ) ); //AddItem( new Cloak( GetRandomHue() ) ); //if ( !Female ) //AddItem( new Longsword() ); Utility.AssignRandomHair( this ); PackGold( 200, 250 ); } public Peasant( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }