using System.Collections.Generic; namespace Server.Mobiles { public class Architect : BaseVendor { private List m_SBInfos = new List(); protected override List SBInfos => m_SBInfos; public override NpcGuild NpcGuild => NpcGuild.TinkersGuild; [Constructible] public Architect() : base( "the architect" ) { } public override void InitSBInfo() { if ( !Core.AOS ) m_SBInfos.Add( new SBHouseDeed() ); m_SBInfos.Add( new SBArchitect() ); } public Architect( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }