using System.Collections.Generic; using Server.Items; namespace Server.Mobiles { public class Barkeeper : BaseVendor { private List m_SBInfos = new List(); protected override List SBInfos => m_SBInfos; public override void InitSBInfo() { m_SBInfos.Add( new SBBarkeeper() ); } public override VendorShoeType ShoeType => Utility.RandomBool() ? VendorShoeType.ThighBoots : VendorShoeType.Boots; public override void InitOutfit() { base.InitOutfit(); AddItem( new HalfApron( Utility.RandomBrightHue() ) ); } [Constructible] public Barkeeper() : base( "the barkeeper" ) { } public Barkeeper( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }