using System.Collections.Generic; namespace Server.Mobiles { [TypeAlias( "Server.Mobiles.Bower" )] public class Bowyer : BaseVendor { private List m_SBInfos = new List(); protected override List SBInfos => m_SBInfos; [Constructible] public Bowyer() : base( "the bowyer" ) { SetSkill( SkillName.Fletching, 80.0, 100.0 ); SetSkill( SkillName.Archery, 80.0, 100.0 ); } public override VendorShoeType ShoeType => Female ? VendorShoeType.ThighBoots : VendorShoeType.Boots; public override int GetShoeHue() { return 0; } public override void InitOutfit() { base.InitOutfit(); AddItem( new Items.Bow() ); AddItem( new Items.LeatherGorget() ); } public override void InitSBInfo() { m_SBInfos.Add( new SBBowyer() ); m_SBInfos.Add( new SBRangedWeapon() ); if ( IsTokunoVendor ) m_SBInfos.Add( new SBSEBowyer() ); } public Bowyer( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }