using System.Collections.Generic; namespace Server.Mobiles { public class Carpenter : BaseVendor { private List m_SBInfos = new List(); protected override List SBInfos => m_SBInfos; public override NpcGuild NpcGuild => NpcGuild.TinkersGuild; [Constructible] public Carpenter() : base( "the carpenter" ) { SetSkill( SkillName.Carpentry, 85.0, 100.0 ); SetSkill( SkillName.Lumberjacking, 60.0, 83.0 ); } public override void InitSBInfo() { m_SBInfos.Add( new SBStavesWeapon() ); m_SBInfos.Add( new SBCarpenter() ); m_SBInfos.Add( new SBWoodenShields() ); if ( IsTokunoVendor ) m_SBInfos.Add( new SBSECarpenter() ); } public override void InitOutfit() { base.InitOutfit(); AddItem( new Items.HalfApron() ); } public Carpenter( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }