using System.Collections.Generic; namespace Server.Mobiles { public class Farmer : BaseVendor { private List m_SBInfos = new List(); protected override List SBInfos => m_SBInfos; [Constructible] public Farmer() : base( "the farmer" ) { SetSkill( SkillName.Lumberjacking, 36.0, 68.0 ); SetSkill( SkillName.TasteID, 36.0, 68.0 ); SetSkill( SkillName.Cooking, 36.0, 68.0 ); } public override void InitSBInfo() { m_SBInfos.Add( new SBFarmer() ); } public override VendorShoeType ShoeType => VendorShoeType.ThighBoots; public override int GetShoeHue() { return 0; } public override void InitOutfit() { base.InitOutfit(); AddItem( new Items.WideBrimHat( Utility.RandomNeutralHue() ) ); } public Farmer( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }