using System.Collections.Generic; namespace Server.Mobiles { public class Fisherman : BaseVendor { private List m_SBInfos = new List(); protected override List SBInfos => m_SBInfos; public override NpcGuild NpcGuild => NpcGuild.FishermensGuild; [Constructible] public Fisherman() : base( "the fisher" ) { SetSkill( SkillName.Fishing, 75.0, 98.0 ); } public override void InitSBInfo() { m_SBInfos.Add( new SBFisherman() ); } public override void InitOutfit() { base.InitOutfit(); AddItem( new Items.FishingPole() ); } public Fisherman( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }