namespace Server.Mobiles { public class BlacksmithGuildmaster : BaseGuildmaster { public override NpcGuild NpcGuild => NpcGuild.BlacksmithsGuild; public override bool IsActiveVendor => true; public override bool ClickTitle => true; [Constructible] public BlacksmithGuildmaster() : base( "blacksmith" ) { SetSkill( SkillName.ArmsLore, 65.0, 88.0 ); SetSkill( SkillName.Blacksmith, 90.0, 100.0 ); SetSkill( SkillName.Macing, 36.0, 68.0 ); SetSkill( SkillName.Parry, 36.0, 68.0 ); } public override void InitSBInfo() { SBInfos.Add( new SBBlacksmith() ); } public override VendorShoeType ShoeType => VendorShoeType.ThighBoots; public override void InitOutfit() { base.InitOutfit(); Item item = ( Utility.RandomBool() ? null : new Items.RingmailChest() ); if ( item != null && !EquipItem( item ) ) { item.Delete(); item = null; } if ( item == null ) AddItem( new Items.FullApron() ); AddItem( new Items.Bascinet() ); AddItem( new Items.SmithHammer() ); } public BlacksmithGuildmaster( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }